Generator Świata Gry
TheQ
Employer
Celem jest stworzenie proceduralnego generatora trójwymiarowego świata gry. (Minecraft, Dwarf Fortress) Świat poza ukształtowaniem terenu powinien być podzielony na biomy, mieć morza, jeziora, rośliny, jaskinie, złoża mineralne. Poszczególne elementy świata mogą być generowane jedna po drugiej ale muszą być parametryzowane. Wymagania implementacja w języku c# .net6, testy jednostkowe specflow. Mile widziana jest także implementacja wizualizacji świata przy użyciu silnika Unity.
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